adventures:fairy_knight
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| adventures:fairy_knight [2023/12/15 22:16] – created cobdrag | adventures:fairy_knight [2023/12/16 21:39] (current) – cobdrag | ||
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| - | Elves possess an unceasing curiosity for mortals and their peculiar, short, and unfettered lives. Occasionally one of the Fair Folk will copy some human custom to experience them firsthand, and this is the origin of Fairy Knights. | + | {{ : |
| - | In a woodland clearing or where a road passes close by the forest edge, a strange knight may emerge to challenge warriors to a joust or passage of sword or spear. On occasion they may even venture to a human settlement, even entering a castle to lay their contest down. | + | In a woodland clearing or where a road passes close by the forest edge, a strange knight may emerge to challenge warriors to a joust or passage of sword or spear. On occasion, they may even venture to a human settlement, even entering a castle to lay their contest down. |
| - | The weird knight will display some unsettling characteristic; they may be unusually large or small, be of a strange hue (green, white, or jewel-tinted), | + | The weird knight will display some unsettling characteristic: they may be unusually large or small, be of a strange hue (green, white, or jewel-tinted), |
| - | The challenge will be the same, however -- a passage of arms according to human traditions against a single warrior; the terms to be agreed beforehand. This can be a fight to the death or to surrender -- in the latter case the loser owing some obligation or service to the victor. | + | The challenge will be the same, however -- a passage of arms according to human traditions against a single warrior, the terms to be agreed beforehand. This can be a fight to the death or to surrender -- in the latter case, the loser owing some obligation or service to the victor. |
| ^ FAIRY KNIGHT ||| RE 7 | | ^ FAIRY KNIGHT ||| RE 7 | | ||
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| ^ MAGICAL ATTACK | N/A ^ Magic Points | None | | ^ MAGICAL ATTACK | N/A ^ Magic Points | None | | ||
| ^ MAGICAL DEFENCE | 12 ^ Health Points | 1d6\_+12 | ^ MAGICAL DEFENCE | 12 ^ Health Points | 1d6\_+12 | ||
| - | ^ EVASION | 6 ^ Movement | | + | ^ EVASION | 6 ^ Movement | |
| ^ STEALTH | ??? ^ PERCEPTION | ??? | ^ STEALTH | ??? ^ PERCEPTION | ??? | ||
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| - Can only be harmed by magical weapons | - Can only be harmed by magical weapons | ||
| - Extraordinarily strong -- +2 to Armour Bypass and damage | - Extraordinarily strong -- +2 to Armour Bypass and damage | ||
| - | - Unnaturally fast; +4 to DEFENCE, +3 to EVASION, always wins Initiative | + | - Unnaturally fast -- +4 to DEFENCE, +3 to EVASION, |
| - There is a 1-in-3 chance that any blow inflicted during the combat will be inflicted upon the attacker instead of the defender | - There is a 1-in-3 chance that any blow inflicted during the combat will be inflicted upon the attacker instead of the defender | ||
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adventures/fairy_knight.1702678572.txt.gz · Last modified: by cobdrag
